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    Its common knowledge that someday an element of fatal force or weaponry will be added to one of our socially acceptable sport pursuits.
    Soon after, the newly deadly sport* will become a replacement for war and international diplomacy. Until then, I’m going to continue to be that dick you know who finds the idea of watching sports to be unfathomable and tedious.
    But I do like physical activity, despite being preternaturally gifted with perspiration of epic proportions. You already know I play the Dance Dance Revolution-type games to the point of physical failure, but now I can look even more dorky because I have Dance Central.

* I’m hoping for Ultra Ping Pong or Maxi-Mini Golf

Posted in dance, DDR, videogames by SafeTinspector on September 2nd, 2011  |  0 comments

On MASS Effect 1 – Retrospective

Logo of Mass Effect
    In the run-up to MASS Effect 2 I’ve reacquainted myself with MASS Effect 1, the 2007 game by BioWare.
    So, three years late, here’s my 10-penny science fiction fan analysis of the game:

    MASS Effect 1, a game not without flaws, is nonetheless my favorite current generation videogame. An RPG in the currently resurgent Western* style, it had a decidedly 80′s Sci-Fi epic look, feel and sound to it. Lots of gleaming, reflective surfaces surrounded you and your ears were treated to many Vangelis-styled electronic soundscapes. The plot, while nothing completely amazing to a dedicated science fiction reader, was really quite good for a video game; it involved the impending return of an inscrutible and unstoppable enemy called “the Reapers,” which apparently destroyed the galaxy-spanning precursor race called “the Protheans” many thousands of years ago.

    The universe of MASS Effect is like a clearinghouse of all the best Science Fiction ideas of the last thirty or forty years. Please, read on…

You want to read the rest of ‘On MASS Effect 1 – Retrospective’ so CLICK HERE!

Posted in videogames by SafeTinspector on February 6th, 2010  |  2 comments

So What?

It looks better in person, but not much

It looks better in person, but not much


Look what I did. Pfft! So what.
Posted in ITG by SafeTinspector on November 17th, 2009  |  0 comments

SafeTfeet

That concludes today’s installment of Completely Unmarketable Skills Showcase.

Posted in dance, DDR, ITG, videogames by SafeTinspector on May 17th, 2009  |  2 comments

ShapelyInspector Before and After

    This is a 230lbs (105kg) SafeTinspector photographed cavorting in water with his eldest SafeTspawn in the summer of 2006.

    At this time he wore pants with a thirty-eight inch (97cm) waistband–and when he did, he found that they were a bit on the snug end of the belt spectrum.

    As recently as August of 2008 he was still 215lbs (98kg).

    Note the prominent jelly-rolls, mound of back-fat, moobs*, and the protective barrier of flesh artfully concealing the waistband of his swimming trunks.

    Now, here is a 183lbs (83kg) SafeTinspector in mid-November, 2008.

    The waist of the Inspector is now a full five inches (13cm) narrower than in the above picture and he can very nearly bench-press his former weight. He last saw this low a body weight 19 years ago at the age of 17. And since he had no muscle to speak of during that bygone era, he is actually in much better shape now than at any time in his life.

    How did this happen? Simple. Inspiration and perspiration.**

    I realized that my dream of being the star of a 1978 pornographic cinema feature could never happen in my current state. My naturally hirsute nature was ideal to please the pubic shrubbery acclimated public of the time, my wacky eyes and practiced sneer fit the task of gentle misogyny perfectly. But the flab needed to go if I wanted even the slightest chance at being an adult film star in the 1970′s.

    I’d succeeded in shedding the coagulated lipids and man-curd from my belly meat, and had already posed next to this trendy dream catcher when the fatal flaw in my plan finally was revealed:

    I don’t know the way to 1978 and my GPS says its not a location in the continental United States.

    EIther I need to purchase a new map-pack from Magellan or it is back to the drawing board for ShapelyInspector.

    Regardless, the weight was lost the old fashioned way: diet and exercise.

  • Diet:
    • I cut out the junk food
    • stopped eating out so much
    • started eating a lot more fruit
    • cut down my portion sizes
    • reduced animal flesh to a minimum***
    • took one multivitamin a day (just in case my diet was missing some vital nutrient or another)
  • Exercise:
    • Increased the frequency and length of time playing DDR for my lower-body and to provide aerobic exertion
    • Dusted off and began to actually use the fine set of olympic free-weights in my basement to build up my upper body and to provide anaerobic exercise.

    Once upon a time, in 2001, I was able to get myself down to about 185lbs briefly through near-starvation. I was not exercising at that time in any meaningful way and the weight piled back on as soon as I started eating again. I can hope that I’ll be able to keep it off this time; it’s really neat being able to wear “medium” shorts and “large” shirts (as opposed to “large” and “extra large”) and I would love to make this a permanent development.

    I’d hate to finally figure out how to get to 1978 only to find that I’m too fat to make it in the skin trade.

* Moobs: man-boobs. And now you know.
** This marks the end of the third-person portion of the posting. Sorry about that.
*** But not entirely. I’m not a vegetarian, I’m a meat-minimalist

Posted in dance, DDR, family, food, ITG, videogames by SafeTinspector on December 2nd, 2008  |  11 comments

SafeTdance-dance

    This was taken a few months ago by “Mad Matt,” an expert player of this game who operates mostly out of the remains of Universal Mall in Madison Heights. I finally tracked him down and got a copy yesterday.

    I must say that my performance seemed much cooler in first-person perspective; third-person, not so much.

    In case you are wondering, here’s the data on what you are watching:

  • Song: Psalm Pilot
  • Difficulty: Hard
  • Style: Doubles (using both sides of the pad)
  • Mods (changes to how the arrows appear on the screen):
    • 2.5X (speed the arrows move)
    • Boomerang (arrows go down before going up)
    • Beat (arrows shake in time with the music)
    • Space (the arrows scroll like the intro to Star Wars)
    • Wave (arrows slow down slightly and then speed up right before they get to the top
Posted in dance, DDR, ITG, videogames by SafeTinspector on November 22nd, 2008  |  7 comments

MADD about GTA4

gta4.jpg

    Grand Theft Auto IV (GTA4), a video game which is the media hype-machine’s latest darling, recently added a new outspoken group to its fairly long list of detractors: Mothers Against Drunk Driving (M.A.D.D.).

    Here is an excerpt from the recent press release from Mothers Against Drunk Driving which deals with their perceived grievance:

“[..]MADD is extremely disappointed by the decision of the manufacturers of the game Grand Theft Auto IV to include a game module where players can drive drunk. Drunk driving is not a game and it is not a joke. Drunk driving is a choice, a violent crime and it is also 100 percent preventable. MADD is calling on the Entertainment Software Ratings Board to reclassify Grand Theft Auto IV as an Adults Only game, a step up from the current rating of Mature and for the manufacturer to consider a stop in distribution – if not out of responsibility to society then out of respect for the millions of victims/survivors of drunk driving.”

    Before I get to MADD’s ignorant condemnation, let me clear up what I meant when I stated that GTA4 is the media hype-machine’s latest darling. By saying it is their darling I am not saying that the media approves–or disapproves–of GTA4.

    In the ratings driven, attention-hungry media universe a lot of mileage can be gained with controversy. By publicizing popular misconceptions or by taking legitimate truths out of context you can get a lot of eyeballs to stick around through your profitable commercials for fast-food, household cleaning products and beer.

    You’ve probably heard breathless talking heads go on about how one can have sex with a prostitute and then kill her for money! Or that in the game you can take drugs! or you can drive drunk!

    In the pressure to get content on the screen and rake in that Vagisil and McDonald’s cash, research and thoughtful reflection take a back seat to hyperbole and fear mongering.

    I’m a 35 year old man who has played each of the previous GTA games and, while a couple of installments were not my cup of tea, I think I can help the well-intentioned but ignorant MADD mothers put the factoid they are reacting to in context.

    Yes, ignorant women, you can drive drunk in GTA4, although it is by no means a “module”. GTA4 has no “modules”, it is instead a fluid and open-ended city which presents the player with many choices to make. This form of game is commonly known as a “sandbox” game because you can play pretend in it as long as you want without actually doing anything to the world outside the sandbox.
    And you were also correct when you said that drunk driving is a choice and a crime–and this is true even in GTA4.

    I drove drunk in GTA4.

    I called my friend Roman to come drink with me at a bar. When we were done both I and Roman were staggeringly drunk, which made it very difficult to control my character as he bobbed and weaved on the sidewalk.
    I pressed a button which caused my character to get behind the wheel of my current vehicle. As Roman climbed into the passenger side his slurred voice told me, “Niko, if you to drive drunk like this you are a bloody idiot!”

    Hmm, MADD, I think Roman agrees with you. I ignored him and started driving down the road.

    Well, I tried, anyway. The car was completely uncontrollable. It weaved from side to side, striking other cars and once running over a pedestrian. Almost immediately a police officer noted my inability to control my vehicle and began pursuing me, lights flashing. “Pull over!” the policeman commanded me, and I ignored him.

    Within two minutes I’d totaled my car and had been apprehended by the police. Roman was in the hospital and I lost a bunch of money.

    While I might’ve laughed a bit at my own folly, I don’t believe that anyone would go away thinking that, based on Niko’s experience of drunk driving, that driving drunk is a good idea.

    In the specific case of MADD’s condemnation it seems that the organization believes the simple depiction of an activity constitutes an endorsement of the activity.

    The belief that seeing drunk driving in a video game will cause our tabula rasa teenage scamps to run out, get drunk, and carjack their way to fame and fortune doesn’t give them enough credit. They just aren’t that stupid.

    In the fifties there were congressional hearings investigating wether or not comic books caused kids to go bad. In the 70′s and 80′s it was heavy metal or rap.

    The real problem is that adults often harbor unrealistic ideals of youthful innocence. The protection of which becomes paramount and any evidence that such innocence has been lost immediately triggers a search for culpable parties.

    So before we seek to preserve innocence we should first be more realistic about what there is to preserve. Think about how you thought, talked and acted in middle school. Were you so very innocent that a little strong language and violence would ruin you? I wasn’t.

    Growing up, gaining experience and losing ones supposed innocence is a complicated thing. Family, friends, music, school, intellectual and biological curiosity, natural predilections, puberty; each of these act upon a human child as they morph into their adult form.

    But cases of kids gone wrong terrify parents and they demand to know what happened to those innocent children to turn them into monsters–and they need to know it NOW so they can prevent it from happening to their own boys and girls.

    The real stories behind the tragedies are complicated, don’t apply universally, and aren’t easily pigeonholed into “good” or “bad.”
Every kid-gone-wrong tale has hundreds of incidents and accidents that combined to make whatever happen happen. They are each of them a complicated tapestry woven with nuance, mitigating circumstances and poor choices.

    None of those things work well as a sound-bite on the news nor can they help someone get elected by becoming a “hot-button” issue. In any case, complicated explanations offer worried parents no comfort. How can they ever pat themselves on the back for a job well done if there’s a million little things to track down? How will the concerned parent know if they are doing it right?

    So instead we blame the shocking content of the media consumed by the children. Its a quick and easy target with few powerful allies to defend it.

    For instance, some blamed the Columbine mess on the old computer game “Doom” because the homicidal boys played and enjoyed that violent shoot-em-up. But the big picture, as is always the case, turned out to be a far more muddled mess than any one space-marine-slaughtering-mutants game could ever hope to cover.

    Other times the blame was shared by rap or heavy-metal music, supposedly spewing either blatant or subliminal incitements to violence. In a few years, perhaps it’ll be that again.

    Back in the fifties some kids played Russian Roulette and one of them died. The blame was given to comic books for that one.

    Today its GTA4, but in six months we’ll all be blaming something else for causing all of our problems and corrupting our youth.

    So, for now, boycot this game if it’ll make you feel better. Never mind that it has the equivalent of an “R” rating and if your kids get their hands on this game and play it on a TV in your house it is your responsibility as much as it would be if they were watching hard-core porno in the livingroom. They got the money somewhere, and that $60 videogame didn’t pay for itself.

    If Johnny is old enough to buy it himself then its a different story, although you should still be able to prohibit it in your own home if you want to be a dick. The game is no worse than your average hard-boiled detective book and a lot less disturbing than most horror novels.

    Which brings me to the most insidious part of the knee-jerk protectionist blame game we’ve all become part of. It tells our kids that we think they are completely stupid.

    If you let your 14-year-old girl read Stephen King’s Carrie, do you think she’ll become a murderer come prom season?

    Do you honestly think that her ability to tell right from wrong and reality from fiction is so shaky that reading a novel will corrupt her?

    If you have parented your kids properly then an encounter with a game like Grand Theft Auto 4 is not going to turn your otherwise good teenager into a drunk driving contract killer.

    Conversely, if you’ve been doing your best to ruin your children as well-rounded humans then Grand Theft Auto 4 will be barely a blip on the radar screen as they hurtle toward their disastrous crash. Enjoy your kids’ early pregnancy/drug addiction/killing spree, I know our friends in the news business will!

Posted in horrible cookie, videogames by SafeTinspector on May 5th, 2008  |  10 comments

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