On MASS Effect 1 – Retrospective
Posted on February 6, 2010
![]() In the run-up to MASS Effect 2 I’ve reacquainted myself with MASS Effect 1, the 2007 game by BioWare. So, three years late, here’s my 10-penny science fiction fan analysis of the game: MASS Effect 1, a game not without flaws, is nonetheless my favorite current generation videogame. An RPG in the currently resurgent Western* style, it had a decidedly 80’s Sci-Fi epic look, feel and sound to it. Lots of gleaming, reflective surfaces surrounded you and your ears were treated to many Vangelis-styled electronic soundscapes. The plot, while nothing completely amazing to a dedicated science fiction reader, was really quite good for a video game; it involved the impending return of an inscrutible and unstoppable enemy called “the Reapers,” which apparently destroyed the galaxy-spanning precursor race called “the Protheans” many thousands of years ago. The universe of MASS Effect is like a clearinghouse of all the best Science Fiction ideas of the last thirty or forty years. Please, read on… |
I spotted science fiction conceptual elements inspired by
While I would say that these inspirations were very clear, they were mixed together in unique ways that reminded me about just how cool these ideas were to begin with; and here they are made to work together quite well. In addition to these re-purposed ideas from Science Fiction past, the designers added their own unique elements. Elements like the balance between implant-based hacker “tech” capabilities and psi-ops “biotic” powers, both of which are a delight to use in combat. And unlike any of the works of fiction I referenced earlier, MASS Effect allows you to make consequential decisions at many times throughout the game which alter the cast of characters and the ending you ultimately enjoy at the end of your experience. This capitalizes the oft-forgotten “R” in RPG. The flexibility of the B-plots are pretty striking in other ways as well. In the case of one very attractive alien friend you can either meet them early on and fall in love with them by the end of the game (as a gay woman or a straight man) or wait until the last moment to collect her–at which time she is subjected to a hilarious staff meeting in which everyone chimes in with rapid fire exposition until her head spins. Which brings me to MASS Effect 2, which allows you to import your character from a finished MASS Effect 1 campaign, complete with the world-changing results of the key decisions you made in the end-game; a person you met in an optional quest in MASS Effect might remember you when you have a run-in with them during MASS Effect 2. A key character you killed in the first game might not be around in the sequel. And, I suppose, if you spent the entirety of the first game being a jerk then you might have a few more enemies and a crappy reputation in this second game. But that’s a story for another time. |
* as opposed to Eastern, or Japanese, style RPGs
** Other than on-board your own ship, the only place you ever take your armor off.





Comments
Thanks for this. I’d been considering jumping straight into ME2. Now I’ll search for and find an ME1 – as it appears the ME designers are much more thorough than most others.
Its worth the play-through, although in retrospective many of the smaller side quests ended up being pretty worthless, other than as methods to increase my levels.